Large Monstrosity, Unaligned
Armor Class 13 Natural Armor
Hit Points 75 (10d12 + 10)
Speed 10 ft., Swim 40 ft.
STR
18 (+4)
DEX
7 (-2)
CON
17 (+3)
INT
2 (-4)
WIS
6 (-2)
CHA
12 (+1)
Saving Throws STR +6, CON +5
Damage Vulnerabilities Cold
Damage Resistances Thunder
Senses Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Strum. The basemouth bass begins to emit a loud percussive sound from its gills for the duration all creatures who start there turn within 25 ft of the basemouth bass must make a dc 15 wis save or have the rest of their turn delayed until after basemouth bass’s next turn. This effect lasts for 4 rounds and the basemouth bass must concentrate on it as if it were a spell.

Whack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d6 + 2 bludgeoning +  1d4 thunder damage.

Splash. The basemouth bass jumps to a point it can see within 20ft, all creatures within a 10ft radius of that point must make a dc 13 con save or take 2d4 thunder damage, half as much in a successful save.

 

Reactions

Flop. Upon being targeted with an attack the basemouth bass may choose to use any amount of movement from its next turn.

Description

A amalgamation between a base and a bass, it has strings for gills and a bass scroll for a mouth. Created by Kobo the gobo when he got bored one day.

Previous Versions

Name Date Modified Views Adds Version Actions
1/14/2025 4:46:56 PM
1
1
5
Coming Soon
CresentOwen

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