Strum. The basemouth bass begins to emit a loud percussive sound from its gills for the duration all creatures who start there turn within 25 ft of the basemouth bass must make a dc 15 wis save or have the rest of their turn delayed until after basemouth bass’s next turn. This effect lasts for 4 rounds and the basemouth bass must concentrate on it as if it were a spell.
Whack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d6 + 2 bludgeoning + 1d4 thunder damage.
Splash. The basemouth bass jumps to a point it can see within 20ft, all creatures within a 10ft radius of that point must make a dc 13 con save or take 2d4 thunder damage, half as much in a successful save.
Flop. Upon being targeted with an attack the basemouth bass may choose to use any amount of movement from its next turn.
Description
A amalgamation between a base and a bass, it has strings for gills and a bass scroll for a mouth. Created by Kobo the gobo when he got bored one day.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/14/2025 4:46:56 PM
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1
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1
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5
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Coming Soon
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