Lunge. Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 1 (1d4 + 1) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 3 ft., 2 target. Hit: 3 (1d4 + 2) Slashing damage.
Peck. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 1) Piercing damage.
Strike. Melee Weapon Attack: +5 to hit, reach 7 ft., 1 target. Hit: 1 (1d8 + 2) Slashing damage.
Action Ranged Attack. Ranged Weapon Attack: +5 to hit, range 5/15 ft., 1 target. Hit: 4 1d4 + 1 Force damage.
Water Blast. Ranged Weapon Attack: +5 to hit, range 10/35 ft., 2 target. Hit: 1 1d4 + 1d8 force damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A raptor like creature with webbed hands and feet that swims through the ocean. It hunts fish and is often domesticated. They have the ability to release water attacks when threatened.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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