Huge Construct, Neutral Good
Armor Class 20 Plate
Hit Points 75 (7d10 + 5)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +8, CON +8
Skills Perception +5, Stealth +4
Damage Resistances Fire
Senses Passive Perception 15
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sturdy. The mech has advantage on rolls to avoid being knocked prone.

Targeting System. The mech has advantage on attack rolls with ranged weapons.

Actions

Multiattack. The mech makes 2 attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 1d12 + 5 bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone

Plasma Cannon. Ranged Weapon Attack: +4 to hit, range 60/180 ft., one target. Hit: 2d6 + 5 plasma damage

SneakyJaycool

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