Armor Class
20
Plate
Hit Points
75
(7d10 + 5)
Speed
40 ft.
STR
20
(+5)
DEX
10
(+0)
CON
20
(+5)
INT
10
(+0)
WIS
14
(+2)
CHA
11
(+0)
Saving Throws
STR +8, CON +8
Skills
Perception +5, Stealth +4
Damage Resistances
Fire
Senses
Passive Perception 15
Languages
Common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Sturdy. The mech has advantage on rolls to avoid being knocked prone.
Targeting System. The mech has advantage on attack rolls with ranged weapons.
Actions
Multiattack. The mech makes 2 attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 1d12 + 5 bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone
Plasma Cannon. Ranged Weapon Attack: +4 to hit, range 60/180 ft., one target. Hit: 2d6 + 5 plasma damage
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