Medium Humanoid, Lawful Good
Armor Class 13 Medium
Hit Points 26 (2d10 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws STR +4, CON +5
Skills Athletics +5, Intimidation +4
Senses Passive Perception 10
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

 Melee. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+2 bludgeoning damage

Burst Rifle. Ranged Attack: +6 to hit, range 60/180 ft., one target. Hit: 1d10 + 2 piercing damage

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SneakyJaycool

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