Medium Humanoid, Lawful Good
Armor Class 15
Hit Points 40 (3d12 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws STR +6, DEX +6, WIS +6
Skills Athletics +5, Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Coordinated Attacks. When the Marine Commander makes an attack, they can order another Marine within 30 feet to make an attack as a reaction

Actions

 Multiattack. The Marine Commander makes 2 attacks.

 Melee. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+3 bludgeoning damage.

 Burst Rifle. Ranged Attack: +6 to hit, range 60/180 ft., one target. Hit: 1d10 + 3 piercing damage

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SneakyJaycool

Comments

Posts Quoted:
Reply
Clear All Quotes