Large Monstrosity, Chaotic Neutral
Armor Class 15 Natural Armor and Light Metal armor
Hit Points 59 (7d10 + 21)
Speed 30 ft., Fly 80 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws WIS +3
Skills Intimidation +10, Perception +5
Senses Darkvision 60 ft., Unknown Has an ability to sense other large creatures. Roll a d20 with a 11-20 Berserker can tell you exactly what the creature is. 10-1 he can sense that their is a creature but can not identify it., Passive Perception 15
Languages Draconic -- Can Speak common and Infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The griffon makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bonus Actions

As a bonus action he can retreat without provoking an opportunity attack.

As a bonus action Berserker can hold an action to attack when a creature comes into range.

Description

Berserker is a rare bread of Griffon that is rather larger then the rest and very smart. They are used to help create battle plans and are great for wars. His naturally dense feathers protect him from most things but he does not do very well in watery zones.

Habitat: ArcticCoastalGrasslandHillMountain

gabytheturtle

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