Medium Fiend (Demon), Chaotic Evil
Armor Class 17
Hit Points 140 (20d8 + 60)
Speed 30 ft., Fly 50 ft.
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws DEX +5, CON +6, WIS +7
Skills Deception +10, Intimidation +6, Perception +7
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal, Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The zovvut's innate spellcasting ability is Wisdom (spell save DC 14). The zovvut can innately cast the following spells, requiring no material components:

At will: darkness, detect thoughts

3/day each: suggestion, detect evil and good, clairvoyance

1/day: plane shift

Draining Gaze. When a creature that can see the zovvut’s eyes starts its turn within 30 feet of the zovvut, the zovvut can force it to make a DC 16 Constitution saving throw if the zovvut isn’t incapacitated and can see the creature. On a failure, the creature's hit point maximum is reduced by 10, and the zovvut gains temporary hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A creature that dies to this immediately rises back from the dead as a wight under the zovvut's control.

Unless [Tooltip Not Found], a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the zovvut until the start of its next turn, when it can avert its eyes again. If the creature looks at the zovvut in the meantime, it must immediately make the save.

Actions

Multiattack. The zovvut makes two claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d10 + 3) slashing damage.

banicleloves_hookhorror

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