Armor Class
13
Hit Points
3
(1d4)
Speed
30 ft.
STR
8
(-1)
DEX
16
(+3)
CON
10
(+0)
INT
8
(-1)
WIS
12
(+1)
CHA
8
(-1)
Senses
Blindsight 60 ft., Passive Perception 11
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Amorphous Form. Bright can move through a space as narrow as 1 inch without spending extra movement to do so.
Evasion. When Bright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
False Appearance. While Bright remains motionless, it is indistinguishable from water.
Unusual Nature. Bright doesn’t require air, food, or drink. When it dies, it turns into a puddle of fresh water.
Actions
Shimmer. Bright sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The light can be colored as she likes.
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