Disable. when Astrain is hit with any magic move it disables the player's magic abilities for three turns.
Punishment. when the beast is killed who ever killed the beast get a 50% debuff in their strength and dexterity.
Cantrips (at will): shocking grasp, produce flame.
unknown level (2 slots): blade of disaster, meteor swarm.
Absorb. when attacked with a melee or physical attack it will redirect the attack to the closest player.
Chaos swipe. physical Attack: +5 to hit, reach 10 ft., 10 target. Hit: 9 (6d20 + 20) slicing damage.
Satanic roar. Ranged Attack: +4 to hit, range 5/15 ft., 8 target. Hit: 10 (6d20 + 8) screeching damage.
Mercy. when there is only one player left the beast will give two choices. it will either let the player live and revive their members or kill the last player painfully.
Fury. when a player tries to escape the Astrain increases in speed, strength, and dexterity.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Monstrous Reborn. when killed it will reborn but with 75% more health and speed.
Extinction (Costs 10 asteroid spiders). this move is strong enough to wipe out a hole planet like the dinosaurs.
Description
Asro like being from the deepest of space.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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