Limited Telepathy. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
Destructive Bond. When within 30 ft. of Lord Atticus, the otyugh deals an extra 1d6 damage on a hit.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (3d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.
Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (2d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.
Tentacle Slam. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (1d12 + 5) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.
Swallow. All creatures that are size medium or smaller and that are grappled to the otyugh must succeed on a DC 15 Dexterity Saving Throw, or be swallowed by the otyugh. While in the otyugh, you have the Poisoned condition, and every turn while in the otyugh, make a DC 14 Constitution Saving Throw, or take 1d12 Acid Damage. Once the otyugh is killed, you may break free, or escape sooner by making a DC 20 Athletics check.
Toxic Fumes. All creatures within a 30 ft. radius must succeed on a DC 16 Constitution saving throw, or take 1d8 Poison damage, and have the Poisoned condition. On a successful saving throw, the target has the Poisoned condition.
Hellish Hunt. As a bonus action, the otyugh chooses one target. If it attacks that creature on the same turn, it gets an extra +2 to attack rolls, and deals an extra 1d8 damage on a hit.
Snarl. The otyugh chooses one target, and that target must succeed on a DC 12 Charisma saving throw, or have the Frightened condition.
Description
It's teeth bear an unnatural poison, and it is so big that it can swallow most beings. Beware, travelers, for this may spell your doom.
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Posted Jan 15, 2025Hey guys! Sorry if there is some stuff on this monster that's not in your campaign, I was making this for one of my own campaigns! Sorry!
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Posted Jan 17, 2025wow
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Posted Jan 17, 2025ikr