Medium Construct, Neutral
Armor Class 20 Enchanted Armour
Hit Points 6 (1d10)
Speed 50 ft., Climb 40 ft., Swim 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
4 (-3)
WIS
4 (-3)
CHA
18 (+4)
Saving Throws STR +9, CON +9
Skills Athletics +12
Condition Immunities Charmed
Senses Truesight The Target and the distance between them, Passive Perception 16
Languages None
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Artifact Guardian.  The Golem will hunt down a the creature holding the Artifact. The Golem will know the creature's location and will hunt the creature down. (The Artifact is DM choice)

On The move. The Golem is immune to Sources of Damage while "hunting" down a target. 

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Actions

Two Hands. The Golem can make to Punch Attacks on its turn

 Punch. Melee Weapon Attack: +8 to hit, reach 10ft., One target. Hit: 12 (2d12 + 8) [damage type] damage.

.

Bonus Actions

Dance. The Golem does a dance (DM Choice) and its nice to look at.

Description

It is a 8ft tall Golem in bright Green Emerald armour. its looks like that one dude from Castle Crashers.

(Warning) This Monster is meant the be used as a moving force. not a fight. For a example MR .X From RE2 

After the Artifact is returned to the golem the "Hunt" end then it stands still waiting.

Habitat: Urban

adamelliott049

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