Multiattack. The dragon makes 2 attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 4–6). The dragon uses one of the following breath weapons.
Cold Breath (Recharge 4). The dragon exhales an icy blast in a 20-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath (Recharge 5). The dragon exhales paralyzing gas in a 20-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Platinum Breath (Recharge 6). The dragon exhales radiant platinum flames in a 20-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one.
Exalting Breath. The dragon exhales the restoring winds of Mount Hope in a 20-foot cone. Each creature in that area of the dragon’s choice regains 17 (3d10) hit points, and each creature in that area of the dragon’s choice that has been dead for no longer than 1 minute is stabilized. This breath action can only be used once per long rest.
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