Amorphous. This creature cannot have its form altered by any means. This creature can also fit through gaps sized 1 inch or bigger.
Agents of Chaos. This creature can morph its limbs into any simple or martial weapon for its Multi-attack. It does this at the beginning of each of its turns. This only effects the range, damage type, and physical appearance.
Dimensional Horror. This creature is one of any and all dimensions of existence. Chaos III has immunity to non-magical damage and resistance to magical damage dealt by creatures that have never traveled to another world. This makes them susceptible to other-worldly travelers though. Chaos III has vulnerability to all types of damage dealt to them by creatures who have traveled to another world, or have been blessed by a deity from another world.
Multi-attack. Chaos III can make 4 attacks in any order they want.
Melee Attack. Melee Weapon Attack: +9 to hit, reach 5/10 ft., # target. Hit: 3d10+6.
Ranged Attack. RangedWeapon Attack: +9 to hit, range #/# ft., # target. Hit: 3d10+6.
Eject Chaos (Recharge 5-6). Every non-Chaos creature within 30 ft of Chaos III must make a DC 16 Charisma Saving throw. On a failure, a creature takes 6d8 psychic damage and randomly changes places with any other creature that fails the saving throw. If only one creature fails the saving throw it instead switches places with Chaos III. On a success, a creature takes half as much damage and resists the creature swap effect.
Feed off chaos. Chaos III can gain 15 temporary hit points as a reaction to a hostile creature becoming frightened within 30 ft of Chaos III.
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