Medium unknown, Chaotic Evil
Armor Class 17
Hit Points 155 (19d10 + 3)
Speed 50 ft., Walk 30 ft., Fly 20 ft.
STR
19 (+4)
DEX
19 (+4)
CON
17 (+3)
INT
8 (-1)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +8, CON +7, WIS +7, CHA +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Frightened, Prone, Restrained
Senses Blindsight 30 ft to see living creatures, Darkvision 120 ft, Passive Perception 12
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amorphous.  This creature cannot have its form altered by any means. This creature can also fit through gaps sized 1 inch or bigger. 

Agents of Chaos. This creature can morph its limbs into any simple or martial weapon for its Multi-attack. It does this at the beginning of each of its turns. This only effects the range, damage type, and physical appearance. 

Dimensional Horror. This creature is one of any and all dimensions of existence. Chaos III has immunity to non-magical damage and resistance to magical damage dealt by creatures that have never traveled to another world. This makes them susceptible to other-worldly travelers though. Chaos III has vulnerability to all types of damage dealt to them by creatures who have traveled to another world, or have been blessed by a deity from another world. 

Actions

Multi-attack. Chaos III can make 4 attacks in any order they want.

Melee Attack. Melee Weapon Attack: +9 to hit, reach 5/10 ft., # target. Hit:  3d10+6.

Ranged Attack. RangedWeapon Attack: +9 to hit, range #/# ft., # target. Hit: 3d10+6. 

Eject Chaos (Recharge 5-6). Every non-Chaos creature within 30 ft of Chaos III must make a DC 16 Charisma Saving throw. On a failure, a creature takes 6d8 psychic damage and randomly changes places with any other creature that fails the saving throw. If only one creature fails the saving throw it instead switches places with Chaos III. On a success, a creature takes half as much damage and resists the creature swap effect.

Reactions

Feed off chaos. Chaos III can gain 15 temporary hit points as a reaction to a hostile creature becoming frightened within 30 ft of Chaos III.

MaestroJoshua

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