Medium Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 22 (6d8 + 6)
Speed 25 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
1 (-5)
Damage Immunities Bludgeoning, Slashing, and Piercing from Nonmagical Attacks not made with Cold Iron Weapons, Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Shield Wall.
The Shieldbearer grants half cover (+2 AC) to any creature within 5 feet of it.

Deflective Guard.
When a creature within 5 feet of the Shieldbearer is targeted by an attack, it can use its reaction to impose disadvantage on the attack roll.

Actions

Shield Bash.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 9 (2d6 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone.

Description

Shieldbearer Armors are simple yet effective guardians often used to protect entrances or important figures. These constructs are less offensive than their counterparts, designed instead to shield allies and impose their presence as durable defenders in combat.

SentientSteel

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