Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Shield Wall.
The Shieldbearer grants half cover (+2 AC) to any creature within 5 feet of it.
Deflective Guard.
When a creature within 5 feet of the Shieldbearer is targeted by an attack, it can use its reaction to impose disadvantage on the attack roll.
Shield Bash.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 9 (2d6 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone.
Description
Shieldbearer Armors are simple yet effective guardians often used to protect entrances or important figures. These constructs are less offensive than their counterparts, designed instead to shield allies and impose their presence as durable defenders in combat.
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