Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Flaming Aura. Any creature that ends its turn within 5 feet of the Blazing Plate takes 5 (1d10) fire damage.
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Multiattack. The Blazing Plate makes two melee attacks with its Greatsword.
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Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 4 (1d8) fire damage.
Description
Flames flicker constantly from the seams of this animated armor, as if its core were a forge given life. The air around it ripples with heat, and the ground beneath its feet is scorched black with each step. Its weapon, a glowing longsword, leaves a trail of fire when swung. When it turns its head, embers spill from the gaps in its helmet, as if it were glaring with burning eyes.
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