Flyby. The wyvern doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Multiattack. The wyvern makes two attacks: one with its bite and one with its envenomed tailbarbs. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Envenomed Tailbarbs. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.
Hit: 11 (2d6 + 4) piercing damage, plus 7 (1d10) poison damage.
Barbed Effect: On a hit, the stinger embeds itself in the target. The target takes an additional 7 (1d10) poison damage at the start of each of its turns until the stinger is removed. The target is also poisoned for 1 minute.
Stinger Removal: The stinger can be removed with an action. When removed, the target takes 3 (1d4) slashing damage. Removing the stinger ends the recurring poison damage.
Description
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.
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