AutomoGen Persistence: Since their reawakening, the AutomoGens have become even more hostile and determined to carry out their mission objective. When at 5 hp or lower, AutomoGens get Advantage on attack damage rolls, AC gets boosted +3, and speed increases +5, special conditions do not apply to boosts.
Spellcasting. The AutomoGen is a 3-level spellcaster. Its spellcasting ability is 5 (spell save DC 12, +1d4 to hit with spell attacks). The AutomoGen can learn up to four cantrips of any class, up to two level one spells, and up to three level two spells of any class
AutomoGen Scanner. The AutomoGen, through infrared vision and full-body scans, determines a character's abilities and gear. The AutomoGen can see a character's Armor Class, Level, Class, and Weapons.
ProtoAxe. Melee Weapon Attack: +1d6 to hit, reach 10 ft., 1 target. Hit: 1 (1d10 + Str. Check) Slashing damage.
ProtoCannon. RangedWeapon Attack: +1d6+Dex. Check to hit, range 25/30 ft., 2 targets. Hit: 1 (2d6 + 3) Fire damage.
Information Assimilation: When a character speaks to an AutomoGen, it adds information it gained from the dialogue into its database, and remembers it.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Cold. Merciless. Terrifying. The AutomoGens are autonomous creatures built long ago, made with brutally effective urban peacekeeping and military use in mind. Reawakened and sent to roam the world by an evil and powerful magical dragon, they have a new primary objective: EXTERMINATE ALL SENTIENT HUMANOID LIFE THEY ENCOUNTER. Feel no pain, show no emotion, have no mercy is the widely popular motto of the AutomoGen force, given to them by survivors of their atrocious acts.
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