Medium Monstrosity (Demon), Typically Chaotic Evil
Armor Class 18 Natural Armour
Hit Points 74 (9d12 + 2)
Speed
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
19 (+4)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws STR +12, INT +12
Damage Immunities All damage from spells, Bludgeoning, Necrotic
Condition Immunities Charmed, Deafened, Paralyzed, Petrified, Unconscious
Senses Passive Perception 20
Languages Does not have the ability to speak and cannot hear.
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Multi-attack. This monster attacks or takes actions a total of 3 times.

Rebirth. If this monster is dead for more than 2 minutes, than it comes back to life, with full HP and razor feathers replenished, unless there are no life forms within 50ft.

Actions

Form to stone. The angel turns one item to stone. This may affect itself and is considered as death. Players affected by this must make a DC22 Dex saving throw. On a fail, all possessions and the player is turned to stone forever, unless a spell or ritual is performed or a magic item is used to reverse this effect.

Decayed Scythe. Melee Weapon Attack: +6 to hit, reach 5 ft., 2 targets. Hit: 17 (3d8 + 4) [Necrotic] damage.

Razor Feather. Ranged Weapon Attack: +3 to hit, range 5/40 ft., 1 target. Hit: 19 (2d6 + 11) [Slashing] damage. (5/day)

Bonus Actions

Weep. The angel begins to weep, releasing tears of blood, and wipes them with the decayed scythe. The next attack made with this weapon deals an additional (1d12 + 7) damage. (3/day)

Reactions

Claw. The angel claws at the target dealing (1d8) damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Blood Angel catches adventures unaware by turning into a statue made of stone. It is typically found inside of abandoned castles of dungeons. They kill all living things within sight and never truely die. The only give away of its location is pure red blood surrounding the area around its statue form.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/16/2025 8:59:05 AM
2
1
1
Coming Soon

Monster Tags: Cult of the DragonhumanoidAbominations

Habitat: Urban

BoboSharp54457

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