Tiny Monstrosity, Neutral
Armor Class 11 Natural Armour
Hit Points 9 (2d4 + 4)
Speed 15 ft.
STR
9 (-1)
DEX
11 (+0)
CON
14 (+2)
INT
4 (-3)
WIS
13 (+1)
CHA
6 (-2)
Skills Stealth +4
Damage Immunities Acid
Condition Immunities Prone
Senses Darkvision 60 ft, Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Shapechanger: The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


Adhesive (Object Form Only): The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only): While the mimic remains motionless, it is indistinguishable from an ordinary object.

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 - 1) piercing damage plus (1d6) acid damage.
If the mimic is in object form, the target is subjected to its Adhesive trait

Description

Mimics are shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey. This Mimic has learned that greed is a powerful motivator and attracts much more prey.

Monster Tags: Shapechangermonstrosityambusher

Habitat: Urban

DaveakFalconsflight

Comments

Posts Quoted:
Reply
Clear All Quotes