Water Weakness. Golem takes 1 cold damage for each gallon of water it comes into contact with.
Sturdy (1/day). Once per day, if Golem takes enough damage to reduce it to 0 hit points, it reduces it to 1 instead.
Galvanize. Golem's AC is increased by 2 for for 1 minute if it takes lightning damage.
False Appearance. If standing still, Golem looks like a normal rock.
Electrification. If a creature hits Golem with a melee attack or makes contact with it, they take 3d6 lightning damage.
Multiattack. Golem uses Tackle 3 times.
Tackle. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 16 (4d6 + 2) bludgeoning damage plus 1d6 lightning damage.
Thunder Punch (Recharge 5-6). Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 54 (15d6 + 2) bludgeoning damage plus 1d6 lightning damage. A creature hit by this attack must succeed a DC 14 Constitution saving throw or be stunned for 1 round.
Discharge (Recharge 5-6). Golem releases a blast of electricity in a 40ft. radius. Any creature in range must succeed a DC 16 Constitution saving throw or take 45 (10d8) lightning damage or half as much on a success.
Description
In the Alola region, Golem has shorter forearms with two claws. The feet have only two claws as well. Its face attracts iron sand, creating the appearance of a moustache, eyebrows, and a large black beard. Jutting out of the top of its body are two large, black rocks with a smaller rock in between, forming the shape of a cannon. On the inner edge of the larger rocks are three golden dots.
Comments