Armor Class
8
Natural Armor
Hit Points
4
(1d6 + 1)
Speed
10 ft.
STR
6
(-2)
DEX
6
(-2)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
2
(-4)
Damage Vulnerabilities
Fire
Condition Immunities
Poisoned
Senses
Blindsight 30 ft., Passive Perception 10
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Toxic: A creature that touches the bellshroom with bare skin must make a DC 11 Constitution saving throw. On a failed save, the creature takes 1d4 Acid damage as it´s skin sizzles with the bellshroom´s digestive coating. On a successful save, a creature takes half damage (rounded up).
Actions
Spores: A flurry of glitter-like spores drift from under the bellshroom´s cap. They muddle a creature´s ability to detect its surroundings. All creatures within 30 feet must make a DC 11 Constitution saving throw or be Deafened for 1 minute. A creature immune to the Poisoned condition is immune to this effect.
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