Small Plant, Unaligned
Armor Class 8 Natural Armor
Hit Points 4 (1d6 + 1)
Speed 10 ft.
STR
6 (-2)
DEX
6 (-2)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
2 (-4)
Damage Vulnerabilities Fire
Condition Immunities Poisoned
Senses Blindsight 30 ft., Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Toxic: A creature that touches the bellshroom with bare skin must make a DC 11 Constitution saving throw. On a failed save, the creature takes 1d4 Acid damage as it´s skin sizzles with the bellshroom´s digestive coating. On a successful save, a creature takes half damage (rounded up).

 

Actions

Spores: A flurry of glitter-like spores drift from under the bellshroom´s cap. They muddle a creature´s ability to detect its surroundings. All creatures within 30 feet must make a DC 11 Constitution saving throw or be Deafened for 1 minute. A creature immune to the Poisoned condition is immune to this effect.

 

DaLubeTrain

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