Curl. The Arahtess is able to curl it's body and legs into a ball, about the size of a closed fist.
Infect. The Arahtess is able to target an unconscious humanoid of Medium or Small size. The Arahtess forces itself down to target's throat, staying in the stomach. When in the stomach, the Arahtess is able to take nutrients from the food eaten by the host.
Metamorphize. After a juvenile Arahtess has resided in a targets stomach for 2 weeks, the Arahtess is able to grow into an adult Arahtess.
Remove Attachment. The Arahtess is able to become unattached at will.
Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit:6 (2d4 + 1) Piercing damage. The Arahtess attempts to sting with the end of one of it's legs.
Lunge. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit:3.5 (1d4+1) Piercing damage. The Arahtess leaps forward, legs first, and attempts to pierce the creature with the ends of it's 4 legs. If this attack hits a target, the Arahtess attaches to the creature.
While attached, the Arahtess inhabits the same space as the target. If any attack misses the Arahtess, damage is rolled for the target. The Arahtess is unable to move while attached, instead moving with the target. The target can, as a bonus action, attempt to become unattached. It must make a DC 12 Strength check Another creature, as an action, can also attempt to do this, and must make the same check. On a successful check, the Arahtess becomes unattached and is pushed off the target 5 feet away. If there is no where for the Arahtess to be pushed off, it cannot be unattached.
Venom Pump. If the Arahtess is attached to a creature, it can pump venom into it. The target must make 3 DC 13 Constitution saving throws or be poisoned. If the target fails three saving throws, the target goes unconscious for 1 minute. When the target awakes, it will have forgotten the past 10 minutes. The count of saving throws failed is reset one minute after being targeted by the attack.
Description
The Arahtess is a parasite of all the humanoid races in this world. Through their phases of life, they, in one way or another, depend on these humanoids to thrive. The eggs of an Arahtess are laid within a Paralyzed body, procured by their mother. 100s of eggs hatch within these not-quite-cadavers, where they begin to digest their host for sustenance. These babies are violent, and will kill most of their siblings in competition for resources, until only a fraction of the babies remain. Eventually, after some time eating, the remaining offspring burrow out of the body, now Juveniles.
The Arahtess has a round, sleek body no larger then a closed fist, but has 4 long, thin, flexible, many-jointed legs, giving it the size of a small dog. It's exoskeleton is a shiny, deep black, so that you could not spot it in the night. Juvenile Arahtess usually travel with their siblings, and attack groups of people that have either the same amount or less individuals then it's own group. Each of the Arahtess' legs come to a point, and can inject a venom which causes loss of consciousness and short-term amnesia. The Arahtess attacks by leaping, legs first, at a person, piercing it's limbs into them, and letting the venom put them to sleep. After which, it crawls into the victims mouth, and curls itself up into the stomach. When the person awakes, the amnestic effects of the venom go to work, and they cannot remember being attacked. Instead, from the victims perspective, they were living their life, and then blacked out, before awaking.
While the victim lives life, the Arahtess feeds off what their victim eats, allowing their legs to thicken and elongate. It continues to fold it's legs onto itself in order to fit into the stomach. A fifth, egg laying limb begins to grow as well. Victims often report a constant feeling of hunger, as the Arahtess takes the nutrients of food eaten for itself. After the Arahtess has grown to maturity (usually in about 2 weeks), the creature begins to prepare for it's final stage of life. It grows hair-like organs into the nose of the victim, allowing the creature to smell and hear the outside world. Then, it waits. It doesn't want to reveal itself in a populated area, or it will be quickly killed. So it waits, up to a month, perhaps even longer, waiting for it's host to be in the perfect position. It wants a few people around, so it has quick and easy access to more victims, without the threat of being ganged up on. Maybe the victim's alone in the house, with their spouse and kids. Maybe their huddled around the campfire with friends, isolated in the wilderness. Or maybe, a group of adventures walk by the victim on some lone path.
Once it finds it's perfect opportunity, it sprouts. Sometimes, three limbs come out the mouth, while two other unravel into the legs, letting it walk. Other times, 4 limbs go to 4 limbs, piercing out the hands and feet, with the 5th extra limb growing out of the throat, choking the screams. Yet other times, all 5 limbs creep out the mouth or burst out the stomach, leaving the body to simply hang along the source of the limbs. Whatever way the Arahtess chooses, it now hunts. It's limbs are now covered in a paralyzing venom, which it uses to make living bodies for it's eggs, so they have fresh meat to eat.
When dealing with an Arahtess, trust nothing. Not your friends, who could be hosts. Not your memories, which are alterable. And not the bodies, because they are alive. Watch their eyes, and watch how they follow you.
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