When Thorak makes a melee weapon attack on his turn, he can expend one superiority die to add the total to the damage roll and to increase his reach for that attack by 5 feet.
Pushing Attack
When Thorak hits with a weapon attack, he can expend one superiority die to add the total to the damage roll, and if the target is Large or smaller, it must make a STR saving throw (DC 15). On failure, Thorak pushes the target up to 15 ft. away from him.
Sweeping Attack
When Thorak hits with a melee weapon attack, he can expend one superiority die to deal damage to another creature within 5 ft. of the original target and within his reach (if the original attack would hit it) equal to the number rolled on the superiority die.
Multiattack. Thorak makes two melee attacks.
Greataxe +1. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d12 + 5) slashing damage.
Heavy Crossbow. RangedWeapon Attack: +3 to hit, range 100/400 ft., 1 target. Hit: 5 (1d10) piercing damage.
Description
Thorak is a tough dwarvish mercenary with a soft core. He travels the newly colonized continent of Synthos with a party of other dwarves seeking glory that cannot be found in the “civilized” dwarf nation of Jaxheim. With Doro and Turk, he slays monsters that are terrorizing the settlers and then finishes the evening with a raucous night in the local ale tent.
When in battle, Thorak is a talented strategist. He will assess a situation, call orders and then attack where the most impact can be made. This may mean he lays down cover fire with his crossbow or charge into battle with his massive greataxe, a gift from his Grandmother Addy.
Thorak is recognizable by his wealth of black hair both on his head and in a long unkempt beard that hangs to knees. He wears travelers clothes made of leather for durability and usually has chain mail underneath for added protection. Thorak also has a knack for mechanical devices and can often be found tinkering with his gear when siting around a fire.
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