Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Runed Resilience.
When the Defender is hit by an attack, it can reduce the damage by 3 (1d6).
Runed Strike.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 2) bludgeoning damage.
Arcane Shock (Recharge 5-6).
The Defender releases a burst of arcane energy. Each creature within 5 feet must succeed on a DC 12 Dexterity saving throw or take 7 (2d6) lightning damage.
Description
Etched with glowing arcane runes, the Runed Defender acts as a resilient shield for its allies. Its enchantments allow it to absorb damage and release bursts of magical energy to deter attackers.
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