Medium Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 25 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
6 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Runed Resilience.
When the Defender is hit by an attack, it can reduce the damage by 3 (1d6).

 

Actions

Runed Strike.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 2) bludgeoning damage.

Arcane Shock (Recharge 5-6).
The Defender releases a burst of arcane energy. Each creature within 5 feet must succeed on a DC 12 Dexterity saving throw or take 7 (2d6) lightning damage.

Description

Etched with glowing arcane runes, the Runed Defender acts as a resilient shield for its allies. Its enchantments allow it to absorb damage and release bursts of magical energy to deter attackers.

SentientSteel

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