Armor Class
12
(leather armor)
Hit Points
20
(4d8 + 4)
Speed
30 ft.
STR
11
(+0)
DEX
16
(+3)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Acrobatics +2, Deception +2, Religion +2
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Multiattack. Two attacks with Shuriken.
Shuriken. Ranged Weapon Attack: +5 to hit, Thrown(range 20/60) , one creature. Hit: 4 (1d4 + 3) piercing damage.
Shortsword. Melee Weapon Attack: +5 to hit, Finesse, Light , one creature. Hit: 4 (1d6 + 3) piercing damage.
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs.
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