Medium Humanoid (Any Race), Lawful Evil
Armor Class 12 (leather armor)
Hit Points 20 (4d8 + 4)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Acrobatics +2, Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. Two attacks with Shuriken.

Shuriken. Ranged Weapon Attack: +5 to hit, Thrown(range 20/60) , one creature. Hit: 4 (1d4 + 3) piercing damage.

Shortsword. Melee Weapon Attack: +5 to hit, Finesse, Light , one creature. Hit: 4 (1d6 + 3) piercing damage.

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs.

Monster Tags: NPC

Habitat: Urban

Happy593

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