Large Monstrosity, Any Alignment
Armor Class 19 (natural plate armor)
Hit Points 95 (10d10 + 40)
Speed 30 ft., Climb 20 ft., Fly 20 ft.
STR
18 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
15 (+2)
CHA
5 (-3)
Saving Throws CON +6, WIS +4
Skills Athletics +5, Perception +3
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the Beetle Knight moves at least 20 feet straight toward a creature and then hits it with a pincer horn attack on the same turn, the target takes an extra 11 (2d10) piercing damage.

Actions

Multiattack. The Silver Order veteran makes two arm blade attacks, and one pincer horn attack.

Scything Arm-Blade. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8+4) slashing damage. plus 2 (1d4) necrotic damage.

Pincer Horn. MeleeWeapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the Beetle Knight can’t use its pincer horns against another target.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Bonus Actions

Fling. One creature grappled by the Beetle Knights pincer horns must make a DC 14 Strength saving throw. On a failed save, the Beetle Knight flings the creature 1d6 times 10 feet in a direction of its choice, and the target lands prone.
If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 14 Dexterity saving throw or take the same damage and be knocked prone.

Reactions

Carapace Parry. The beetle knight adds 2 to its AC against one attack that would hit it. To do so, the beetle knight must see the attacker.

Description

The creatures stand on two insectoid legs that skitter forth with rythmic clacking sounds. Their large round beetle-like bodies resemble a suite of plate armor with its head shaped
like a thick helmet topped with a massive pincer-like horn.
Peeking out from beneath its massive horned helmet are small beady eyes and gnashing, spitting mandibles. Its two upper arms end in bladed mantis scythes, while two more arms end in claws. The creature’s insect shell is a shimmering blueish silver that covers its body, protecting the delicate wings beneath.

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

Silver Order Knights, are effective melee and mounted combatants as well as squad leaders for Silver Order soldiers.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

Goodefella

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