Multiattack. The Bealund makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Ice Whip. Ranged melee weapon attack: +5 to hit, reach 30ft., two targets. Hit (2d6) bludgeoning damage and the target take 2 (1d4) Ice damage.
Breath of darkness. Magical darkness spreads from the maul a 30-foot-cone for the duration of 1 min. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
Poisonus Cloud (1/Day). A 15-foot radius of disgusting green gas extends out from the Bealund. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
Invisibility. The Bealund magically turns invisible, once per turn until it attacks or casts a spell, or until its concentration ends. It can turn the decoy invisible and visible at will.
Description
The Bealund is a smaller fiend that hunts lost beings in the dark with its antennae. It lures them close to it with its female-looking white-blueish glowing decoys and then attacks.
It lives in poisonous pools and musty swamps.
Comments