Large Swarm of Small constructs, Any Evil Alignment
Armor Class 17 Firery
Hit Points 245 (28d6 + 181)
Speed
STR
10 (+0)
DEX
15 (+2)
CON
20 (+5)
INT
20 (+5)
WIS
4 (-3)
CHA
8 (-1)
Saving Throws DEX +5, INT +8, WIS +0
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Fire
Condition Immunities Exhaustion, Incapacitated
Senses Passive Perception 5
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Absorption: Any creature in the path of this creatures movement is absorbed and dies if it doesn’t roll a DC 15 con or DEX saving throw.

Tar: can be set on fire for an unlimited time. Can spread grease.

Duel of the union: can use Spear twice per turn.

Actions

Tar: throws a ball of tar within 40ft +6 4D6

Tar rain: a 40ft cone of tar falling. +7 3D8

Fireball 30ft DC 15 DEX save to dodge. 8D6 searing.

flaming whip: 10ft range +8 2D10

Throw: can throw up to two target creatures 30ft away dealing +9 3D6 and knocking creatures prone.

Spear: a spike of tar with +4 4D8 piercing.

Bonus Actions

Liquid pain: if a creature misses an attack against this creature it is now affected by the grease spell.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A wizard wearing pure read cursed to chase a gemstone. Legs replaced with tentacles made of tar and once fully red clothes turned black stained with charcoal.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

Habitat: ArcticCoastal

StixOfKrav

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