Armor Class
16
Natural Armor
Hit Points
35
(4d10 + 8)
Speed
50 ft.
STR
18
(+4)
DEX
8
(-1)
CON
17
(+3)
INT
8
(-1)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws
STR +6, CON +5
Damage Resistances
Piercing
Senses
Darkvision 60 ft., Passive Perception 14
Languages
None
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (2d8+5) Bludgeoning damage.
Kick. Melee Attack Roll: +5 to hit, 2d8+3 Bludgeoning damage. Enemy needs to roll a DC 14 Dexterity saving throw, else becomes prone.
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