Huge Swarm of Large undead, Any Chaotic Alignment
Armor Class 11 Studded leather
Hit Points 80 (2d6 + 6)
Speed
STR
12 (+1)
DEX
4 (-3)
CON
3 (-4)
INT
2 (-4)
WIS
5 (-3)
CHA
8 (-1)
Saving Throws INT −1
Damage Vulnerabilities Acid, Bludgeoning
Damage Immunities Fire
Condition Immunities Exhaustion, Paralyzed, Petrified
Senses Passive Perception 19
Languages Can communicate with other humans , booming voice
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Burning desire 

roll a d6 if it 3+ and Wazna Grukan is above half hp he may burn the enemy causing the enemy to be burnt and paralysed for one turn.

Actions

  

Spiteful bludgeon. Melee Weapon Attack: +4to hit, reach 20ft., one-three targets, Hit: 1 (2d3 + d6) bludgeon damaged affected by BURNIG DESIRE 

Flamethrower . RangedWeapon Attack: automatically hits range 15 ft., targets all within range. Hit: 5 (3d3) fire damage. Cannot be used same turn as BURNING DESIRE, Twice per battle

Reactions

Grevious claw. When a hit roll against the creature is failed by an enemy, you may roll a d6 and on a roll of 4+ , 1d3 poisonous damage is afflicted on the enemy unit that attacked

wazna’s left claw glows with an unholy darkness which emits light through the empty caverns, a venomous aura holds the end of each claw.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Wazna Gurkan VI is a undead ogre demon king who is know to plunge areas of thriving civilisation into a fungus-filled volcanic hell and turn the great leaders of those places into bumbling ghouls bent on spreading infection

He stands at 43ft tall, towering over townhouses and forests, caressing the earth with a dark shadow

Wazna is capable of burning up heroes with his purple flamethrower or crush them with his spiked club

Lair and Lair Actions

deep in the ravine amiss glowing spores and fungi lies a dank cave crawling with spiders and the dead 

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing Wazna gurkans lair is in total darkness which creates one or more of the following .

  • Permanent night and a full moon.

If Wazna Gurkan dies, these effects fade over the course of 2d3 days.

Monster Tags: Demon Lordundead

Habitat: DesertMountain

Bigbadwerewolf

Comments

Posts Quoted:
Reply
Clear All Quotes