Tiny Monstrosity, Neutral
Armor Class 25 (natural armor)
Hit Points 5 (1d20 + 1)
Speed 60 ft., Fly 60 ft.
STR
26 (+8)
DEX
10 (+0)
CON
18 (+4)
INT
17 (+3)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws CON +6
Skills Perception +11, Stealth +5
Senses Blindsight 120 ft. while the spider’s eyes are closed, Darkvision 120 ft., Passive Perception 21
Languages Understands Common but cannot speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. If the spider is motionless, has its eyes and mouth closed, and has its legs wrapped around its body, it appears as a small 1 ft sized rock. Moreover, if a creature hasn’t observed the spider move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the spider is anything other than a rock.

Unusual Nature. The spider doesn’t require air.

Rock Child. When the spider is reduced to 0 HP, he curls up and takes a nap instead of dying. After a long rest, he can wake up again. Spider is functionally immortal. 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d8) piercing damage and the target is poisoned

Description

An asteroid spider has its own gravity plane and air envelope. Its living brain functions like a spelljamming helm, allowing the spider to travel through Wildspace without a ship. It often haunts asteroid belts, lurking among normal asteroids until a spelljamming ship comes close enough to be detected.

Deringhelm