Eternal Bravado. If Brass Knuckles is frightened, he will add another +1 to rolls relating to charisma and and has advantage on rolls intended to intimidate others, for as long as he is frightened.
Arcane Battery. Brass Knuckles needs only a sufficient charge in the arcane battery in his chest to cast spells. He has 25 charges max and starts the fight with 1d20 + 5 charges. Due to his battery being powered by kinetic energy, he can regain charges by succeeding rolls involving dexterity or successfully landing his punch attacks, rolling 1d4 for the amount of charge gained every time for each one.
Built-In Jetpack. Brass Knuckles has a jetpack that he can activate and deactivate at will. This is his only way to fly.
Disintegration. If Brass Knuckles dies, their body disintegrates into dust, leaving behind their weapons and anything else they were carrying.
Multiattack. Brass Knuckles makes 2 punch attacks and and an arcane blaster shot, 1 punch, 1 slash and 1 arcane blast attack or 2 slashes and an arcane blaster spell.
Casual Combat. Brass Knuckles casts Mordenkainen's Magnificent Mansion (7 charges)
Twist-Up Punch. Melee Weapon Attack: +11 to hit, reach 17 ft., 1 target. Hit: 10 (1d12 + 5) [bludgeoning] damage.
Techno Slash. Melee Weapon Attack: +11 to hit, reach 17 ft., 1 target. Hit: 11 (1d12 + 6) [slashing] damage.
Arcane Blaster. Brass Knuckles has an arcane energy blaster as one of his hands (essentially a ray gun) and can use it to cast Magic Missile (2 charges, add 1 extra charge for each level you want to increase it by, up to a maximum of 6), Cone of Cold (4 charges), Scorching Ray (4 charges), Phsycic Blast (4 charges) or Prismatic Spray (7 charges), using only kinetic energy from Brass Knuckles' arcane battery as a component. They use their intelligence for spellcasting.
Electrify. Brass Knuckles casts Shocking Grasp, making his next punch also have the effects of Shocking Grasp, on top of its usual damage.(3 charges)
Fist Switch. Brass Knuckles switches one of his hands. Each of his hands can either be a fist, blade or blaster.
Quick Dodge. If attacked, Brass Knuckles may dodge backwards 5 ft and activate their jetpack.
Description
The Omegadrone, or as he and many other people call him, "Brass Knuckles" is the general of the Modron Army in Mechanus, and is Primus' top soldier. Despite this, he has gotten more of a personality, becoming a charismatic boxing champion, with his alignment switching between the lawful -neutral enforcer of Primus' ideals and a chill, chaotic-neutral cool guy. He is a humanoid robot with a tall head that has three eyes. He also wears a belt and has the previously-mentioned arcane battery strapped to his chest. Otherwise, the rest of his characteristics are akin to ordinary modrons.
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