Spellcasting: The dryad is a 3rd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:
- At will: druidcraft
- 3/day each: entangle, goodberry
- 1/day each: barkskin, charm person, hold person
Fey Charm (1/Day): The dryad targets one humanoid or beast she can see within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or be charmed for 24 hours.
- Multiattack: The dryad makes two melee attacks.
- Corrupted Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) poison damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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