Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Intelligence. Spells have a +12 +12 to hit, and have a (DC 18) save. It can innately cast the following spells, requiring no material components:
At will: shocking grasp (This takes the form of a lightning bolt, and its range is 40 feet), fog cloud, light. The giant's "light" spell will pierce magical darkness for 10'.
6 slots: feather fall, fly, shield, thunderwave, shatter
5 slots: control weather, gaseous form, lightning bolt
4 slots: counterspell, sleet storm
2 slots: ice storm, chain lightning
Multiattack. The giant makes two attacks with its quarterstaff, and can cast 1 cantrip, or one spell attack.
Thunderstaff. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and 10 (2d8 + 8) force damage.
Cloud Defense. After taking damage from a melee attack, the Cloud Mage can respond as a reaction by momentarily becoming a cloud, as if casting gaseous form until its next turn.
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