Huge Giant, Neutral
Armor Class 20 (natural armor)
Hit Points 400 (30d20 + 50)
Speed 40 ft.
STR
27 (+8)
DEX
12 (+1)
CON
24 (+7)
INT
23 (+6)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws CON +12, INT +11, CHA +8
Skills Insight +7, Perception +7
Senses Passive Perception 21
Languages Common, Giant
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The giant's innate spellcasting ability is Intelligence. Spells have a +12 +12 to hit, and have a (DC 18) save.  It can innately cast the following spells, requiring no material components:

At will: shocking grasp (This takes the form of a lightning bolt, and its range is 40 feet), fog cloud, light.  The giant's "light" spell will pierce magical darkness for 10'.

6 slots: feather fall, fly, shield, thunderwave, shatter

5 slots: control weather, gaseous form, lightning bolt

4 slots: counterspell, sleet storm

2 slots:  ice storm, chain lightning

Actions

Multiattack. The giant makes two attacks with its quarterstaff, and can cast 1 cantrip, or one spell attack.

Thunderstaff. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and 10 (2d8 + 8) force damage.

Legendary Actions

Cloud Defense.  After taking damage from a melee attack, the Cloud Mage can respond as a reaction by momentarily becoming a cloud, as if casting gaseous form until its next turn.

Habitat: Mountain

PapaMike64

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