Medium Construct (Demon, Solo), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 200 (18d10 + 100)
Speed 40 ft.
STR
18 (+4)
DEX
20 (+5)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +10, CON +11, WIS +9, CHA +11
Skills Athletics +26
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 13
Languages Abyssal, Telepathy 120 ft.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. V-1 has advantage on saving throws against spells and other magical effects.

Magic Weapons.  V-1 weapon attacks are magical.

Reactive.  V-1 can take one reaction on every turn in a combat.

Actions

Multiattack. V-1 adds the ability to make an extra action on its turn

Pistol. ranged [rollable](2d8 + 4); this attack does not miss

Shotgun. 10 foot radius explosion [rollable](2d8 + 4);

Nailgun. The second time this is used the damage is doubled, this is then reset, this happens twice until it has a 4 turn cooldown [rollable](1d12 + 2);

Railgun. V-1 can do a piercing ranged attack that can only be used every 4 turns [rollable](4d8 + 4);

Rocketlauncher

Nailgun 2

Shotgun 2

Pistol 2

Grapple. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the v-1 can automatically hit the target with its tail, and the v-1 can't make grapple attacks against other targets. Otherwise V-1 grapples towards them

Teleport. The V-1 slam storage teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Reactions

Parry 2. V-1 adds 5 to its AC against two ranged or melee attack that would hit it. To do so, the V-1 must see the attacker and be wielding a melee weapon.

Monster Tags: Demon

kulowkoen

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