Armor Class
17
(First Spark)
Hit Points
5
(1d10)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
First Spark. While the Titan isn't wearing Armor or Wielding. shield its AC is 17.
Actions
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4+1) bludgeoning damage.
Bonus Actions
Second Spark. The Titan can Grant themselves a +2 Bonus to their AC until the Start of its Next Turn.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments