Multiattack. The cursed giant makes two greatclub attacks. If the cursed hill giant hits the same target with both greatclub attacks, the target must make a DC 10 Constitution saving throw or be incapacitated until the end of the target's next turn.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Description
Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. This giant in particular has been cursed by a shrinking magic trap. Its skins is tan from live spent beneath the sun, and its weapons are uprooted trees and rocks pulled from the earth.
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