Small Giant, Lawful Evil
Armor Class 13 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 20 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Giant, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Multiattack. The cursed giant makes two greatclub attacks. If the cursed hill giant hits the same target with both greatclub attacks, the target must make a DC 10 Constitution saving throw or be incapacitated until the end of the target's next turn.

 

Actions

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Description

Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. This giant in particular has been cursed by a shrinking magic trap. Its skins is tan from live spent beneath the sun, and its weapons are uprooted trees and rocks pulled from the earth.

Habitat: Hill

AlejandroReyes

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