Trampling Charge. If the Crystalhorn Goristro moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 21 Strength saving throw or be knocked prone. If the target is prone, the Crystalhorn Goristro can make one stomp attack against it as a bonus action.
Reflective Hide. When targeted by a spell, the Crystalhorn Goristro rolls a d6. On a roll of 5 or 6, the spell is reflected back at the caster as though it originated from the Crystalhorn Goristro.
Labyrinthine Recall. The goristro can perfectly recall any path it has traveled.
Magic Resistance. The goristro has advantage on saving throws against spells and other magical effects.
Siege Monster. The goristro deals double damage to objects and structures.
Multiattack. The goristro makes three attacks: two with its fists and one with its hoof.
Fist. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Hoof. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Gore. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 45 (7d10 + 7) piercing damage.
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