Armor Class
16
Hit Points
16
(3d8 + 1)
Speed
40 ft.
STR
14
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
5
(-3)
WIS
12
(+1)
CHA
1
(-5)
Skills
Perception +5
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 15
Languages
understands one language of its creator but can’t speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d6 + 2) Piercing damage, and the target has the Prone condition if it is Large or smaller.
Comments