Magic Resistance.
The Arcane Shadowfang has advantage on saving throws against spells and other magical effects.
Arcane Claw Barrage.
When the Shadowfang makes a melee attack with its claws, it can use a bonus action to deal an additional 2d6 force damage.
Void Rend .
The Arcane Shadowfang focuses arcane energy into one of its magical claws and slashes the air, creating a rift of shadowy energy.
Multi-Armed Fury.
The additional arms extending from its back allow the Shadowfang to make one extra claw attack as part of its Multiattack.
Multiattack.
The Arcane Shadowfang makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 4) slashing damage plus 7 (2d6) force damage.
Ethereal Strike (Recharge 5-6).
The Shadowfang slashes with all four claws in a magical surge. Each creature in a 15-foot cone must make a DC 16 Dexterity saving throw, taking 27 (6d8) force damage on a failed save, or half as much on a successful one.
Void Rend (Bonus Action)
The Arcane Shadowfang focuses arcane energy into one of its magical claws and slashes the air, creating a rift of shadowy energy. Choose one of the following effects:
- Force Pull: A creature within 30 feet must succeed on a DC 16 Strength saving throw or be pulled 15 feet closer to the Shadowfang and take 9 (2d8) necrotic damage.
- Ethereal Vault: The Shadowfang teleports up to 30 feet to an unoccupied space it can see and gains resistance to all damage until the start of its next turn.
Reaction Name. Enter the description for your action.
Legendary Actions
The Arcane Shadowfang can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.
1. Spectral Pounce (1 Action)
The Shadowfang momentarily phases into the Ethereal Plane and reappears next to a creature it can see within 40 feet. It can make one claw attack against the target. If the attack hits, the target must succeed on a DC 16 Strength saving throw or be knocked prone.
2. Arcane Maelstrom (2 Actions)
The Shadowfang releases a burst of wild arcane energy. All creatures within 10 feet must make a DC 16 Dexterity saving throw, taking 14 (4d6) force damage on a failed save or half as much on a successful one. The Shadowfang can then move up to 20 feet without provoking opportunity attacks.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Arcane Shadowfang is a fearsome fusion of predatory might and arcane energy. Standing over eight feet tall, its sleek black fur shimmers faintly with streaks of glowing purple, pulsing like veins of raw magic. Its lupine face features piercing violet eyes that glow with an otherworldly intensity, and its snarling maw reveals sharp, glistening fangs. Its clawed hands crackle with purple energy, each swipe leaving faint trails of glowing residue in the air. From its back protrude two massive, spectral arms resembling wings, each tipped with massive, clawed hands that seem to phase in and out of reality.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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