Gargantuan unknown
Armor Class 15
Hit Points 150 (15d12 + 52)
Speed 35 ft., 15 ft. while sailing into the wind; 50 ft. while sailing with the wind
STR
18 (+4)
DEX
7 (-2)
CON
15 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Passive Perception 1
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits
  • Cost ฿50,000,000
  • Upgrade Slots 5
  • Crew Maximum 8 crew, 10 passengers
  • Cargo Capacity 10 tons
  • Travel Pace 4 miles per hour (96 miles per day)

 


 

Hull

Armor Class. 15

Hit Points. 150 (damage threshold 10)


Control: Helm

Armor Class. 15

Hit Points. 50

Controls movement components, with one 90-degree turn. If the helm is destroyed, the caravel can't turn.


Movement: Sails

Armor Class. 12

Hit Points. 100; -5 ft. speed per 25 damage taken

Locomotion (water). sails, speed 35 ft.; 15 ft. while sailing into the wind; 50 ft. while sailing with the wind

Actions

On its turn, the caravel can move using its control and one movement component, and attack with its weapons. If it has half its crew or fewer, it moves at half speed and can only use half its weapons (rounded down).

Weapon: Cannon (2)

Armor Class. 15

Hit Points. 50

Ranged Weapon Attack: +6 to hit, reach 120/480 ft., one target. Hit: 16 (3d10) bludgeoning damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Ship :>

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

OozyJuice

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