Armor Class
13
(natural armor)
Hit Points
136
(13d12 + 52)
Speed
50 ft.
STR
23
(+6)
DEX
12
(+1)
CON
16
(+3)
INT
4
(-3)
WIS
11
(+0)
CHA
9
(-1)
Skills
Perception +3
Senses
Passive Perception 14
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage. If the target is a creature and is not a construct, elemental, ooze, plant, or undead, it must succeed on a DC 13 Dexterity saving throw or start bleeding, taking 1d6 slashing damage at the end of each of its turns. The effect ends if a creature uses its action to stop the bleeding and succeeds on a DC 10 Medicine check, or the affected creature drops to 0 hit points.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage and the target must succeed on a DC 14 Dexterity saving throw or be knocked prone.
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