Large Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 130 (7d10 + 21)
Speed 40 ft., Fly 20 ft. After running atleast 10 Feet the owlbear may make a flying leap up to 20 feet away.
STR
20 (+5)
DEX
12 (+1)
CON
17 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Enraged. While bloodied attacks are with disadvantage but always take the average instead of a dice roll.

While Enraged, Charm and mental effects have disadvantage.

Actions

Multiattack. The owlbear makes three attacks: one with its beak and two with its claws.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Reactions

You plucked its feather! When a creature damages the owlbear in melee for the first time it can make a bite attack at advantage against that creature.

Get Back! As a creature gets within 10 feet the owlbear buffets them with wings to push them back. Strength save or pushed back 10 feet and knocked prone.

Legendary Actions

Villainous Action Round 1: Swoop! Leap and fly, gain double movement and may make a single attack with Beak. Only the attack provokes opportunity attacks.

Villainous Action Round 2: Screech! All creatures make a Con save or Have disadvantage and half movement until the end of the owlbears next turn.

Villainous Action Round 3: Eviscerate! Make 4 claw attacks at a single target.

Description

A monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.

Habitat: Forest

LegitInferno

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