Tiny Construct, Neutral Evil
Armor Class 13
Hit Points 40 (9d4 + 18)
Speed 0 ft., Fly 40 ft.
STR
1 (-5)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +5, Perception +2
Damage Resistances Lightning, Necrotic, Piercing
Damage Immunities Cold, Fire, Poison
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The flameskull has advantage on saving throws against spells and other magical effects.

Spellcasting. The spellbook is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no components to cast its spells. The spellbook has the following wizard spells prepared:

 

Actions

Multiattack. The spellbook uses Shocking Bolt twice.

Shocking Bolt. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) lightning damage damage.

Description

Some wizards may imbue their spellbooks with a form of sentience, using them as guardians for wizard's lairs. An animated spellbook can cast all the spells written in it and can fly, giving it a combat advantage. These spellbooks can also hurl blasts of crackling energy.

Habitat: Underdark

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