Pack Tactics. The mimic primate has advantage on an attack roll against a creature if at least one of the primate’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Mimicry. The mimic primate can mimic simple sounds and voices it has heard, such as a person’s call for help or animal noises. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Climber. The mimic primate has a climb speed of 30 feet.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) piercing damage.
Distracting Mimicry (Recharge 5–6). The mimic primate mimics a loud or alarming sound (such as a scream or a roar) within 30 feet. Each creature within 10 feet of the mimic primate that can hear the sound must succeed on a DC 10 Wisdom saving throw or have disadvantage on its next attack roll or ability check before the end of its next turn.
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