Radiant Bolt. Ranged Spell Attack: +5 to hit, reach 30 ft., one target. Hit: 5 (1d6 + 2) radiant damage.
Eye Rays. The cherub shoots up to two of the following magical eye rays at one or two creatures it can see within 60 feet of it. It can use each ray only once on a turn.
- Confusion Ray. The target must succeed on a DC 14 Wisdom saving throw, or it can’t take reactions until the end of its next turn. On its turn, the target can’t move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can’t attack, it does nothing on its turn.
- Paralyzing Ray. The target must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Fear Ray. The target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success.
- Searing Ray. The target must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.
Spell Reflection. If the cherub makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 60 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.
Description
A cherub is what becomes of spectator when it dreams of divine nature and pledges itself to god (imaginary or otherwise). Because of reality altering abilities of a beholder dreams usually mere existence of such entity is capable of supplying enough worship for a deity to come to existence. Newfound faith of beholder cures it of its inheritary paranoia. Cherub covers its main eye and mouth with eye tendrils now turned into white eldritch wings.
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