Huge Elemental, Any Evil Alignment
Armor Class 18 Natural Armor
Hit Points 187 (14d12 + 6)
Speed 20 ft.
STR
17 (+3)
DEX
12 (+1)
CON
22 (+6)
INT
8 (-1)
WIS
14 (+2)
CHA
4 (-3)
Saving Throws DEX +5, INT +3, WIS +6
Skills Perception +6
Damage Resistances Psychic
Damage Immunities Cold
Condition Immunities Prone
Senses Blindsight 30ft, Passive Perception 16
Languages Primordial
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Bitter-cold Aura: Creatures (excluding other bittercold elementals) within 30ft of this creature have their walking speed reduced by 15ft, and fire damage taken within 30ft of a bittercold elemental is halved. This stacks with fire resistance, and affects damage taken by the elemental itself. 

Distorting Presence: Attack rolls against this creature made from greater than 30ft away are made with disadvantage. This creature can use its reaction to neutralize advantage on an attack roll made from greater than 30 feet away.

Unusual Nature: This creature is also considered an aberration, and does not need to eat or sleep.

Actions

Frozen Blast: The elemental calls on the bitter winds of the Aether to freeze its enemies. It blasts enemies in a 30ft cone with a DC 18 CON save. This deals 6d6+6 cold damage on a failed save and reduces targets' walking speed by 15ft, dealing half damage and reducing speed by 5ft on a success. 

Winds of the Aether: The elemental summons the haunting winds of the Aether to confound its prey. Creatures (except other bittercold elementals) within 30 feet must make a DC 18 wisdom save. On a successful save, the creature takes 2d6 psychic damage. On a failure, affected creatures cannot tell friend from foe as their forms seem to morph rapidly between those of whatever creatures are nearby. Affected creatures must target random creatures with their attacks, and movement has a 50% chance to be in a random direction. Affected creatures can make a wisdom saving throw at the end of their turn, ending the effect on themselves on a success. This affect lasts up to 20 seconds, or three rounds of combat. 

Whirling Snowflake: Melee Weapon Attack: +10 to hit, reach 10ft. Deals 2d6+3 slashing damage and 1d8 cold damage on a hit. 

Bonus Actions

Delirium: Swap spaces with a creature affected by Winds of the Aether. Creatures that would share the same space are forced into the nearest available square and take 1d6 force damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The bittercold elemental is native to the Aether, a strange place in the seams between the Material, Ethereal, and Astral planes. It resides in an especially cold region of this plane and waits in ambush to slow and confuse its prey. It is extremely dangerous for unprepared travelers and is best avoided. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Elementalaberration

TheNerdyDM

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