Bitter-cold Aura: Creatures (excluding other bittercold elementals) within 30ft of this creature have their walking speed reduced by 15ft, and fire damage taken within 30ft of a bittercold elemental is halved. This stacks with fire resistance, and affects damage taken by the elemental itself.
Distorting Presence: Attack rolls against this creature made from greater than 30ft away are made with disadvantage. This creature can use its reaction to neutralize advantage on an attack roll made from greater than 30 feet away.
Unusual Nature: This creature is also considered an aberration, and does not need to eat or sleep.
Frozen Blast: The elemental calls on the bitter winds of the Aether to freeze its enemies. It blasts enemies in a 30ft cone with a DC 18 CON save. This deals 6d6+6 cold damage on a failed save and reduces targets' walking speed by 15ft, dealing half damage and reducing speed by 5ft on a success.
Winds of the Aether: The elemental summons the haunting winds of the Aether to confound its prey. Creatures (except other bittercold elementals) within 30 feet must make a DC 18 wisdom save. On a successful save, the creature takes 2d6 psychic damage. On a failure, affected creatures cannot tell friend from foe as their forms seem to morph rapidly between those of whatever creatures are nearby. Affected creatures must target random creatures with their attacks, and movement has a 50% chance to be in a random direction. Affected creatures can make a wisdom saving throw at the end of their turn, ending the effect on themselves on a success. This affect lasts up to 20 seconds, or three rounds of combat.
Whirling Snowflake: Melee Weapon Attack: +10 to hit, reach 10ft. Deals 2d6+3 slashing damage and 1d8 cold damage on a hit.
Delirium: Swap spaces with a creature affected by Winds of the Aether. Creatures that would share the same space are forced into the nearest available square and take 1d6 force damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The bittercold elemental is native to the Aether, a strange place in the seams between the Material, Ethereal, and Astral planes. It resides in an especially cold region of this plane and waits in ambush to slow and confuse its prey. It is extremely dangerous for unprepared travelers and is best avoided.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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