Tantrum Stomp (Recharge 5-6). The Crybaby can use it's bonus action to stomp its feet in a ferocious temper tantrum, forcing every medium or smaller creature within 20 feet of the Giant to succeed on a DC 14 Dexterity saving throw or fall prone.
Kick Em' While Their Down. The Crybaby can use a bonus action to make a kick attack against a prone target.
Multiattack. The giant makes two greatclub attacks. The giant can replace any greatclub attack with a kick attack.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Kick. Melee Weapon Attack +9 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 6) bludgeoning damage.
Swing For The Fences. Melee Weapon Attack +6 to hit, reach 10 ft., one target. Hit: 31 (6d8 + 6) and if the target is a medium or smaller creature it must succeed on a DC 14 Strength saving throw or be pushed 10 feet in a direction of the Crybaby's choice and be knocked prone.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage and the target is knocked prone if it is a medium or smaller creature.
I'm Telling Mama. The Crybaby can use its reaction to move up to half its speed in the direction of its home.
Description
The Crybaby is a hill giant that has been taken in and raised by a more intelligent and ambitious motherly figure such as an Annis hag. The mother figure equips the Hill Giant with a natural armor such as bark and teaches it how to use it's strength to properly fight for her cause whatever it may be. The Crybaby is emotionally attached to his mother and will run to her for help when threatened.
Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
Previous Versions
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10/17/2019 7:48:58 AM
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4
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0
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Coming Soon
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