Unseelie Sway. When a creature enters melee range they must make a DC 17 Wisdom saving throw or be charmed by Asoldei for 1 minute. Additionally, the creature begins to feel effects similar to drunkenness.
The creature may repeat the saving throw at the end of each of their subsequent turns.
Spellcasting. Asoldei is a 3rd-level spellcaster. Her spellcasting ability is CHA (spell save DC 17, +7 to hit with spell attacks). Asoldei has the following Sorcerer spells prepared:
Cantrips (at will): Blade Ward, Mind Sliver
1st level (4 slots): Absorb Elements, Shield, Chaos Bolt, Color Spray
2nd level (2 slots): Blur, Invisibility
Fairy Flight. Asoldei can teleport into any unoccupied space within 60 ft, as long as she is familiar with the location.
Feathered Ferocity. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage. Asoldei flings one of the razor-sharp feathers that line her collar.
Fear the Unseelie. Asoldei can choose to switch her charm aura, detailed in Unseelie Sway, to a fear aura. Creatures within melee range must make a DC 17 Wisdom saving throw or be frightened for one minute as Asoldei's visage warps, distorting into a horrific representation of the creatures' worst fears.
The creature may repeat the saving throw at the end of each of their subsequent turns.
Description
Asoldei is not the most terrifying of opponents. A tiny sprite that bears more than a passing resemblance to a hummingbird and who seems to spend most of her days indulging in the pleasures of the material plane does not a villain make. But it is always best to expect the unexpected when it comes the Unseelie, and Asoldei has dark hidden depths.
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