Illumination. While it has at least 1 hit point, the astral blight sheds dim light in a 10-foot radius.
Unusual Nature. The blight doesn't require air or sleep.
Multiattack: the astaral blight makes 2 attacks 1 with bite and 1 with claw
Bite: Melee weapon attack +4 to hit on hit 1d8+2 piercing damage, and 1d6 cold damage
Claw: Melee weapon attack +4 to hit on hit 1d4 +2 piercing damage and 1d6 cold damage
Blighted Entangle: the astral blight targets one creature it can see within 30 feet of itself. The target must make a DC 13 Strength saving throw, taking 12 1d10+3 radiant damage and 1d10 cold damage on a failed save, or half as much damage on a successful one. on a failed save the target is restrained and takes 1d8 cold damage per turn
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