Large Plant, Unaligned
Armor Class 13 (natural armor),
Hit Points 45 (6d10 + 6)
Speed 10 ft., Walk 20 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
3 (-4)
Damage Resistances Cold
Damage Immunities Radiant
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Blindsight 120 feet, Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Illumination. While it has at least 1 hit point, the astral blight sheds dim light in a 10-foot radius.

Unusual Nature. The blight doesn't require air or sleep.

 

Actions

Multiattack:  the astaral blight makes 2 attacks 1 with bite and 1 with claw

Bite:  Melee weapon attack +4 to hit on hit 1d8+2 piercing damage, and 1d6 cold damage

Claw: Melee weapon attack +4 to hit on hit 1d4 +2 piercing damage and 1d6 cold damage

Blighted Entangle: the astral blight targets one creature it can see within 30 feet of itself. The target must make a DC 13 Strength saving throw, taking 12 1d10+3 radiant damage and 1d10 cold damage on a failed save, or half as much damage on a successful one. on a failed save the target is restrained and takes 1d8 cold damage per turn

 

Habitat: UnderdarkUrban

Owenthewalrusturner

Comments

Posts Quoted:
Reply
Clear All Quotes